//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname
oCMenu.frames=0

//Menu properties   
oCMenu.pxBetween=0
oCMenu.fromLeft=10
oCMenu.fromTop=6   
oCMenu.rows=1 //1 places head items next to eachother, 0 beneath eachother...
oCMenu.menuPlacement="left"
//ocMenu.autoSize=1
oCMenu.parentWidth = 0
oCMenu.resizeCheck=0 
oCMenu.wait=300
oCMenu.fillImg=""
oCMenu.zIndex=100
oCMenu.offlineRoot=""
oCMenu.onlineRoot=""

//Background bar properties
oCMenu.useBar=0

//Level properties - ALL properties have to be specified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width= 70
oCMenu.level[0].height=16
oCMenu.level[0].regClass="clLevel0"
oCMenu.level[0].overClass="clLevel0over"
oCMenu.level[0].borderX=0
oCMenu.level[0].borderY=0
oCMenu.level[0].borderClass="clLevel0border"
oCMenu.level[0].offsetX=-10
oCMenu.level[0].offsetY=7
oCMenu.level[0].rows=0
oCMenu.level[0].arrow=""
oCMenu.level[0].arrowWidth=8
oCMenu.level[0].arrowHeight=5
oCMenu.level[0].align="bottom"

//dynamic effect (controllable for each level)
oCMenu.level[0].clippx=6
oCMenu.level[0].cliptim=2


//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=135
oCMenu.level[1].height=21
oCMenu.level[1].regClass="clLevel1"
oCMenu.level[1].overClass="clLevel1over"
oCMenu.level[1].borderX=1
oCMenu.level[1].borderY=1
oCMenu.level[1].align="right" 
oCMenu.level[1].offsetX=1
oCMenu.level[1].offsetY=-1
oCMenu.level[1].borderClass="clLevel1border"
oCMenu.level[1].arrow=""
oCMenu.level[1].arrowWidth=5
oCMenu.level[1].arrowHeight=8
//dynamic effect
oCMenu.level[1].clippx=6
oCMenu.level[1].cliptim=2